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L. M. Rdeux Innovations Inc.
The Creators of Trhyme and Trhyme Jr.

Welcome Young Travelers
Let the Adventure Begin!

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A high flying adventure in fun where rhymes rule!

Trhyme Jr. - The Legend of the Book of Rhymes is an award winning game that takes you on an exciting adventure through the Land of Koob where an evil wizard has destroyed their wise ruler and the sacred Book of Rhymes.  Your journey will have you flying on a magical book, answering clues with words that rhyme and testing your fate along the way.  The people of Koob are counting on you to restore the Book of Rhymes and bring happiness back to their land.

How to Play - Each Scroll Card contains 3 clues.  To move along your journey, answer the 3 clues with 3 words that rhyme (Three + rhyme = Trhyme).  Encountering a "Twist of Fate" could be lucky or yucky.  Either way it's great fun!  The first player to reach the Tower of Trhymes wins the game and becomes the new ruler of Koob!

                                   

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 You about to embark on an adventure like you have never had before! You are going on a wonderful journey to help restore the magical Book of Rhymes to the secret Tower of Trhymes.  Hop on your flying book! The journey begins with you!

Sound like fun?  Want to play?

Click here to Play Trhyme Jr.



Trhyme Jr. - The Legend of the Book of Rhymes
The Story

Once upon a time in a place far, far away there existed the fabled Land of Koob.  Within Koob stood the secret Tower of Trhymes that held the sacred Book of Rhymes.  This Book contained all words that rhyme and was the origin of all the songs and poems that echoed joyfully throughout the land.  Koob was ruled by the wise and kind Semyhr who was the protector of the Book of Rhymes.  Semyhr held this position since the dawn of time and was respected by all who lived in Koob.

Just beyond the Land of Koob lived the evil Segnaro.  Segnaro had always been jealous of the people's devotion to Semyhr and their love of rhymes.  Conjuring up all the powers of evil, the jealous Segnaro brought upon the Land of Koob a wicked curse that destroyed both Semyhr and the Book of Rhymes.  A great sadness fell across the Land of Koob.  For not only did they lose their noble leader, but also without the Book of Rhymes the people of Koob could rhyme no more. 
Ages have passed and Koob remains under a cloud of despair.  Is this the end for the Land of Koob or will you help?

Before Semyhr met his untimely fate, the wise ruler left behind a plan to restore the Book of Rhymes and bestow a new ruler upon the Land of Koob.  This plan includes an ancient map, a mysterious set of scrolls, and magical flying books.  Displayed on the map is the Path of Wisdom that your book must follow to reach the secret Tower of Trhymes.  Inscribed on each scroll are three clues.  There are three rhyming words hidden within these clues.  You must solve the clues to discover the three rhyming words that form a Trhyme.  Trhymes create the power for your magical book to fly you on your journey.  Your magical book gathers all the rhyming words that are revealed along the way.  If you are the first to reach the Tower of Trhymes, your book becomes the new Book of Rhymes and you become the new ruler.  You will dispel the curse and restore happiness to the Land of Koob!

May the wisdom of Semyhr guide you safely!